The Defense used is the target’s current def and then the damage ignores 70% of it. This applies to both the caster and the one joining for dual attack. : Can only be triggered with S1 ability unless otherwise stated. However Damage Transfer still works normally.Damage / ([Target Defense Stat] x [Defense Modifier]/300 + 1) x (1 – [Damage Reduction]) x (1 – [Damage Transfer])  Takes the specified type of damage dealt and lowers it by an amount. The chance of a Dual Attack is based on the not the caster's Dual Attack%. At 1,000 defense with a 20% increase will put you at 1,200 defense. Damage from these sources are applied using this formula: (Caster’s Current Attack Stat) x (Attack %) x 1.871 / (Target’s Current Def) x .3 / 300 + 1) Additional Damage is the damage Added after the attack is done or at the start of the turn of the one who is debuffed(in the case of debuffs). (so counter set stacks additively with Purgis S2 but multiplicatively with Violet’s S2): (only seaside Bellona S2 and Sol S2): can be triggered with counter attacks at the same time. Epic Seven Damage Calculator. Examples can be found in the sheet [Inconsistencies/Problems].This is still work in progress and I need more tests and data to validate the formula. The data shown for each Skill under 'Effects and Multipliers' shows Power (pow!) Data is taken from medbae's datasheet. I like to theorycraft a lot and have been noticing that the currently, most common In the meantime, my goal was to make a spreadsheet/calculator that can accurately recreate the damage numbers that are shown ingame while being fairly easy to use. and Attack Rate (att_rate) modifying the ratio of a character's Attack stat used for calculating damage.[(ATK)(Atkmod)(Rate)+(FlatMod)]×(1.871)+(Flat2Mod)}(pow!)(EnhanceMod)(HitTypeMod)(ElementMod)(DamageUpMod)(TargetDebuffMod)$$\{[(ATK)(Atkmod)(Rate)+(FlatMod)]\times(1.871)\\+(Flat2Mod)\}\times(pow! RBY GSC ADV DPP B/W X/Y S/M S/S Select the output notation. Defense penetration Artifacts also stack multiplicatively Example: Enemy Def * 0.3 (def break) * (1 - 0.3 )(1 - 0.2) (Spez 30% defense penetration + Elyha’s Knife max)Effect Chance % x (100% + Caster's Effectiveness - Target's Resistance) = Chance of applying the debuff Every debuff has 4 checks before it is applied. Example, a target with Defense break debuff will suffer the damage as if it only has  9% of it’s defense.Unlike the others, these debuffs deal damage based ONLY on the targets max hp and ignore ALL defense.ALL of the above damage Ignores Damage reduction effects AND skill nullifier. It will be much easier to get exact figures then.Agreed. Getting more friendship points means more morale for more battles in the Labyrinth. Hello Heirs, I like to theorycraft a lot and have been noticing that the currently, most common damage calculator made by Maphe isn't as accurate as I'd like it to be, means the calculated numbers often don't match with the numbers shown ingame. Press question mark to learn the rest of the keyboard shortcuts Dual Attack% chance do not over lap and more than one CANNOT be triggered at anytime. If anyone wants to help out and could run some tests with it, please do so and give feedback!Scaling Type refers to whether the ability scales with ATK only, SPD or SPD + Enemies SPD.Additional Skill Modifier refers to any kind of conditional bonus damage from the unit, like Yufines S3 would get +50% for buffed targetsSkill Enhance Modifier refers to your skill ups/molagora multiplierThe easiest way to do this is to wait for 26th dec, when rta is out. Link to Multiplier Spreadsheet. Only the highest is AppliedRather than reduce the damage like damage reduction, it moves the damage to another target. Artifact attack increase (Sigurd’s Scythe, Rosa Hargana)All Ally Skill Tree bonuses (Hazel Team attack increase in her Speciality Change)Caster’s Current Health (as a percent of max Health)Damage Increase from Artifact effects (Tonfas, Radiant Forever, Kal a’ Dra)Daydream Joker - Unique Flat Damage increase that doesn’t have the 1.871 modifier applied like target max health % effects that Neumas, Sol and Bellona have[Critical Damage/Crushing/Miss Modifier] = HitTypeModCritical Damage Bonus is always additive to the Critical Damage Stat (examples: Karin’s 50% CritD increase on S3)All Evasion Bonus is additive with each other as well as Hit Chance increase.These attacks don’t count as a turn and therefore don’t cause buff/debuff timers to tick. Cannot Trigger Counter attacks. Reducing DamageDamage from these sources are applied using this formula:(Caster’s Current Attack Stat) x (Attack %) x 1.871 / (Target’s Current Def) x .3 / 300 + 1)Additional Damage is the damage Added after the attack is done or at the start of the turn of the one who is debuffed(in the case of debuffs). Major Rebalancing Walkthrough and Thoughts (August 2020 Edition) 48th 100% Select the calculator's mode … I think I tested it a while back.Yes, it does stack additively with the other damage multipliers!

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