Greetings Summoner, and welcome to the ultimate bonus synergy guide for Marvel Contest of Champions.We have painstakingly gathered the 181 MCoC champions synergy information, mashed it all together and baked on a low-heat to bring you this tasty guide where we detail each champion with their synergy partners for inbound, outbound and reciprocal synergy bonuses by tier. There are some champs in Beyond God Tier, God Tier or Demi God Tier with the help of them we can clear 70% to 80% content in game easily.
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A trinity that doesn't seem to get mentioned often enough is the Sunspot/Warlock/Magik trinity. Warlock Synergy Guide. BWCV guilty soul. If you want to get involved, click one of these buttons! I think mutant agenda synergies don't get the attention they deserve.
*** Developer Note: This is the resource that Havok has the most control over. It looks like you're new here. You think you're ready.
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200 *** Developer Note: High Energy Resistance and Incinerate Immunity are generally useful.
Wolverine: Passively increases Attack by 20% of Base Attack while under the effect of a Regeneration Buff. *** Developer Note: At 7+ Prowess ALL the hits of Havok’s Special Attacks go Unblockable. The slow natural Power Gain is compensated for by the reduced Power from Hits, this works for a Havok who’s able to stay in control of a fight, but can push an unwary Havok to the next Special whether they want to build that Power or not. Since a OGV power burns instead of draining.
Cyclops with Havok. Keep in mind this conversion happens as soon as Havok enters the Heavy Animation, no need to actually land a hit, though it only happens once per Heavy, no holding this to drain all the Charges. It was during the peak of the Cold War that saw the Soviets transform Arkady Rossovich into the super soldier Omega Red. I know the goal is to challenge players and make use of dexterity etc but it would be really nice to see more options for players who aren't great with evasion tactics. So nothing about his or cyclops abilities being nullified by each other? cmm has a synergy with rogue where she gains 4 secs of unstoppable after entering binary. With Signature (200): 10550 Character Class: Mutant Base Abilities: Plasma Charge, Plasma Build Up, Feedback, Prowess fPassive 1. So it should be a normal fight. This seems very complicated. Use Special 1 to build it up quickly, and Heavy Attacks to help keep it from overflowing into Plasma Build Ups causing them to detonate before you’re ready.
Act 6.3.3 Havok Boss Counters. maybe not useful for most content, but it's super nice to have when clearing act four because you can just play brain dead and win. Warlock is a Tech class champion in the Contest of Champions who forms a synergy with 11 other characters, available as a 3-Star, 4-Star, 5-Star and 6-Star champion.. Greetings ! *** Developer Note: This ability allows Havok to charge through his rotation and get setup for another big Special attack MUCH faster, however as Havok is famous for, this can make his powers a little unpredictable, and harder to control.Runs in the Family - Mister Sinister, Cyclops (Blue Team), Cyclops (New Xavier School) - Unique SynergyHavok: Gain 2 Plasma Charge(s) after each Special Attack.Mister Sinister: Well timed Blocks against contact attacks inflict Degeneration, dealing 30% of Attack as Direct Damage over 1 second(s).Cyclops (Blue Team), Cyclops (New Xavier School): Armor Break effects increase their Duration by 100%.Old Teammates - Wolverine, Nightcrawler - Unique SynergyHavok: Each time Havok deals Energy Damage to the Opponent he has a 10% Chance to gain 1 Plasma Charge.Wolverine: Passively increases Attack by 20% of Base Attack while under the effect of a Regeneration Buff.Nightcrawler: Begin the fight in Swashbuckling Mode, and while in this mode his chance to Deep Wound is increased by a flat 30%.Uncanny Avengers - Captain America, Wasp - Unique SynergyCaptain America: Passively increases Attack by 20% of Base Attack when Striking a Debuffed Opponent.Wasp: When Wasp charges a Heavy Attack while hitting with a Basic Attack Combo, she gains a Passive Fury Effect increasing her Attack by 50% of her Base Attack for 3 seconds.Despair: Havok wants to stack Plasma Build Up Debuffs on his Opponent for Max Damage anyway, so the Despair Mastery can work quite well for him.Courage/Glass Cannon/Greater Strength: When Havok uses his Special 3 the combination of Prowess and Purifying Plasma Build Ups can allow him to effectively multiply the bonus he gets from increasing his Attack.Precision: Havok’s base Critical Rating is lower than average, which means he benefits more from Critical Rating than most champions.Once he’s setup, Havok has the potential to do a lot of Damage in just a couple of hits, this can be very useful in blowing through dangerous stages of fights.With Medium Basic Attacks that are both Energy Damage and Non-Contact, Havok has to potential to counter abilities that trigger on Contact or Physical Damage.High natural Energy Resistance makes him less susceptible to abilities deal Energy Damage, even without the Opponent actually landing a hit.A threat both on Offence and Defence, Havok can quite easily gain access to Unblockable Special Attacks, this can be especially useful when he needs to trigger that Special NOW or risk detonating his Plasma Build Ups too soon.Havok is very reliant on Damage from his Special Attacks, if he is unable to use them during their high damage windows it can cost him a lot of his Damage potential.Havok doesn’t have perfect control of his Plasma Charges and Build Ups, he’ll need to plan ahead to make sure his powers peak at a moment when he can take maximum advantage.Havok can be heavily countered by Armor Up Buffs, and Power Drain effects.